Build log / Sep 2026

Starting from FunKey S

Sep 2026milestone

I love tiny handhelds, and I've owned a FunKey S: a keychain-sized, open-source clamshell. This project started with a simple question: what if it were a bit wider, with a screen on each half?

Render of the device fully open
Where the design has got to (render, v13.17).

Priorities

From day one the order was: size, then battery life, then two screens, then 2D games at full speed, then everything else. Every trade-off since has been decided by that list.

The first big change

My first plan used a quad-core chip with a small FPGA to split one video output across two screens. It worked on paper and was far too complicated for one person. I switched to a simpler chip that drives each screen directly over SPI, the same way FunKey S drives its one screen. No FPGA, far fewer wires through the hinge, and a board I could realistically get made.

What it borrows from FunKey S

The boards, enclosure and software are new. FunKey S is credited, and its non-commercial terms are kept wherever its parts are reused.

A month of iterations

By the end of September the enclosure had gone through about ten versions, each one 3D-printed or checked in a viewer for collisions. The first main board design was reviewed by a paid human expert before anything was ordered. I don't know much about hardware, so I lean on reviews and on testing everything I can.