Build log

Everything that's happened so far.

Newest first. Each post is a short write-up of what I did, what worked and what didn't. The bar below shows where the project is right now.

Concept & enclosureSep 2026
First boardsOct 18 2026
lilvo system 1.xOct 26 2026 →
Beta boardsordered Oct 22, testing next
Production & open sourcethe goal
October 2026
Oct 28, 2026

Themes, and NEON on the real thing

The system now has four themes. Each one changes the layout and how consoles are drawn, not just the colours. NEON is the first one I filmed on the prototype.

softwaremilestone
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Oct 26, 2026

lilvo system 1.0

Launcher, 12 consoles, save states with screenshots, close-the-lid saving and a web page for files. Everything since Oct 19 rolled into one install.

softwaremilestone
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Oct 25, 2026

The enclosure, layer by layer

Five shell parts, a steel hinge pin and a spring detent, all inside 18 mm. An exploded view of how it goes together.

hardware
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Oct 25, 2026

Inside the boards

Three boards, one chip, two independent screens. How the electronics fit under a 2-inch screen, and why the lid carries almost nothing.

hardware
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Oct 24, 2026

Managing games from a browser

Plug in USB-C, open lilvo.local, drag games in. Covers, saves, BIOS files and system updates all live on one web page served by the console.

software
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Oct 22, 2026

Ordered the Beta boards

A 6-layer main board that should be close to final, plus a new lid board and hinge cable. Two independent reviews went into it.

hardware
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Oct 21, 2026

It's a handheld now

Board, both screens and the hinge cable in one printed shell, held together with tape. For the first time I can hold it, play and close it.

hardwaremilestone
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Oct 20, 2026

The launcher on real screens

The home screen I had been mocking up now runs on both screens of the bare board. 3D consoles are drawn in software, no GPU.

software
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Oct 18, 2026

First power-on

The first prototype boards came back. Voltages good, Linux boots, both screens show a test pattern at 60 fps. Same night: my first post on r/SBCGaming.

hardwaremilestone
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Oct 2 – 12, 2026

Proving the chip on a dev board

Before trusting my own boards, I ran the whole software stack on a MangoPi dev board and wired a real screen to it. 75 MHz, 60 fps, no dropped frames.

hardwaresoftwaremilestone
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September 2026
Sep 2026

Starting from FunKey S

I knew very little about hardware. I picked a chip, two small screens and a shape, then spent a month on boards, hinges and printed shells.

milestone
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